Ardastudio 15th Anniversary Steam Publisher Sale 🎂

Hi everyone! We’ve dusted off the shelves again for our latest Steam Publisher sale, and this time we’ve organised things a little differently. Whether you’re after mysterious adventures, a wander through the scenic and serene, or a strident march to the drums of war, there are plenty of games to enjoy from our back catalogue. Peruse our wares and see what catches your eye! Running from July 17th until the 31st we’ve got extra special deals on… 🚂 Loco Motive -40% 🐭 Wargroove 2 -40% ❄️ Wildfrost -40% 🍳 Eastward -50% 🌱 Eastward Octopia -20% 👻 INMOST -70% 🏜️ Pathway -70% ⚔️ Wargroove -60% 💫 Starbound -70% 🔫 Halfway – 80% And of course, there’s no better time to snag our BIG […]

KYORA Dev Blog #6 – What goes up…

Hey everyone! It’s Pugstorm’s resident Associate Game Director, Felix here again 👋 Today I’m going to share a sneak peek at some of the ways we’ve been experimenting with fun and (mostly) efficient ways of traversing around the world KYORA. So what is our approach to 2d, verticality and gravity… 🛠 All footage shows experimental ALPHA gameplay – title in development. Visuals are work-in-progress! Staying Grounded Gravity is a humble but core part of the gameplay in KYORA, and as such we must treat it (and in extension verticality) with great respect. This requires us to spend a lot of effort […]

KYORA Dev Blog #5 – Survival of the Craftiest

Hey everyone! Max here, gameplay programmer at Pugstorm 👋 Today I’ll be sharing my insights on how KYORA approaches giving you the right tools and a sense of progression, and how we try to make that loop engaging. If you missed our previous posts, you can catch our deep dives on World Generation, Environment Design and Character Design here! PIXELS AND PICKAXES I’ve always liked sandbox games that drop you into a world with almost nothing and let you figure things out at your own pace. The goal is learning how the environment works, understanding what different materials can do, […]